Let’s talk about: Onlineesports.com presents esports match schedules. A huge surprise of this century is the e-Sports phenomenon. In the past gamers were ridiculed. Today they are earning more that sports people and gamers championships have better ratings than old sports. So here are some latest e-sports news.
Barry University has announced the launch of an esports program beginning this fall. The school is in the process of constructing an esports gaming room that will support the team, which will compete against other college/university esports teams. The space will also support individual students interested in gaming. Led by Director of Athletics Michael L. Covone, the Barry esports program will be a member of the National Association of Collegiate Esports (NACE). Games sponsored by NACE for esports include Counter-Strike: Global Offensive, Hearthstone, League of Legends, Overwatch, Paladins, Rocket League, SMITE, and Starcraft II.
Per the school, “because esports is a varsity program, student-athletes will be required to maintain appropriate training boundaries and a minimum GPA for eligibility to compete. The expectations of esports student-athletes are the same as those for student-athletes in other varsity programs.” While the majority of esports events will be online and without travel expense, there will be some opportunities for the Michigan Tech esports program to travel to competitions and tournaments. The esports schedule will begin at the start of the academic year and student-athletes will compete through fall and spring with appropriate breaks. Read additional info at eSports Tournaments.
A brief history of esports: While the assumption is that esports are only a recent phenomenon, in reality the first esports event was held back in 1972, when Stamford University students competed against one another in the game Spacewar! The prize? A year-long subscription to Rolling Stone magazine (via Medium). The ’80s saw the first true videogame tournament, with 10,000 attendees gathering for the Space Invaders Championship. However, a lot of this time period saw players focused on beating each other’s high scores rather than competing in organized tournaments.
Swintt, the biggest supplier of content in the iGaming market, has signed a contract of game licencing with the world’s leading provider Unikrn, according to an announcement. Unikrn is a leading esports betting operator, offering bets exclusively on esports games and events, check out our guide here, Unikrn esports review Swintt’s CEO David Flynn said he is happy to announce a continuously growing partnership with the Unikrn brand that has a large market share for betting. Their game will fit right into the casino system from SnittGamify, according to David. We will conveniently connect their games with all the functionalities in the video gaming business with this relationship. Visit: https://www.onlineesports.com/.